Used to store the ID of a world or avatar.
This component is added automatically when the component it depends on is added to an object. You should not need to add this component manually.
|The unique id for the avatar or world
If you want to upload the world or avatar to a different blueprint you can press the
Detach (Optional) button
Blueprint IDs can only be of the following format where 0 is replaced with [0-9][a-f]:
Any other ID format will not be accepted. This is normally done automatically, so you shouldn't ever have to create your own Blueprint ID-- just click "Attach" and one will be generated for you.
If you have a blueprint id that you want to upload to you can attach a new one with the
Attach (Optional) button
Don't have more than one PipelineManager in the scene when building a world! You may end up uploading to the wrong blueprint ID.