Release 3.9.0
Summary
SDK Version 3.9.0
brings an Udon API for the camera dolly, a new Auto Hold mode for pickups, improvements to the Network ID Utility, new VRCCameraSettings
APIs, and some changes to how Avatar IDs are assigned.
SDK Version 3.9.0
brings an Udon API for the camera dolly, a new Auto Hold mode for pickups, improvements to the Network ID Utility, new VRCCameraSettings
APIs, and some changes to how Avatar IDs are assigned.
SDK version 3.8.2
brings a spawn radius setting to worlds, matches the new Item
Unity layer to the VRChat client, and fixes several issues.
Version 3.8.1
adds the mobile-compatible Toon Standard
shader, Udon network events with parameters, exposes several new VRChat-specific classes to Udon (including Camera access and Network Debug Stats), and adds Build & Test for iOS.
This update also allows specifying per-platform overrides for Multi-Platform Build & Publish, and fixes several UI issues in the SDK Control Panel.
Version 3.8.0
adds an Udon interface for the VRChat+ Drone, improves PhysBones, and fixes a variety of minor bugs.
This release went to beta as version 3.7.7
.
Version 3.7.6
reworks the SDK's Build Panel, adds multi-platform Build & Publish, and allows you to Build & Test Android/Quest avatars. It also improves ClientSim's pause menu and fixes several bugs.
Version 3.7.5
adds Build & Test for Quest, similar to how it works on Android phones. Local-only contact receivers no longer count towards an avatar's performance rank. And there's also a new Udon event, OnVRCPlusMassGift
, to make your worlds react to Gift Drops!
This update adds Persistence to Udon! Persistence allows you to build VRChat worlds that store data between sessions.
This update also fixes a few minor issues around VRCJSON and VRChat Constraints.
This update fixes multiple issues with VRChat Constraints.
This update adds Build & Test for Mobile, Example Central and some fixes for Spookality '24! It also introduces Udon Code Signing for improved security.
This update exposes some highly-requested functions to Udon, adds high-quality DPID mipmapping support (opt-in beta), and optimizes PhysBone gizmos.