Roadmap
This page gives you an overview of upcoming changes to the VRChat Worlds and Avatars SDK.
Last updated: Aug 5, 2025
This page may be out of date. For the latest information, visit VRChat's feedback board, forum, and SDK release notes.
| Status | Name |
|---|---|
| Complete | Build & Publish on multiple platforms automatically |
| Complete | Build & Test on Quest and mobile devices |
| Complete | A Basic Stylized Shader for Mobile |
| Complete | Per-platform avatar overrides for multi-platform builds |
| Complete | An interface to the main camera via the VRCGraphics class |
| Complete | Udon network events with parameters |
| Open Beta1 | Steam Audio (New?) |
| In progress1 | Soba (See update below) |
| In progress1 | Physbones in the Worlds SDK (New!) |
| In progress1 | VRC Constraints for worlds (New!) |
| In progress1 | VRC Contacts for worlds (New!) |
| In progress1 | Camera Dolly in Udon (New!) |
| Planned2 | Pickup auto hold for VR (New!) |
| Planned2 | Recurring Payment in Group Stores3 |
Please keep in mind that this list is subject to change. It also doesn’t include:
- minor planned changes,
- Creator Companion changes,
- documentation changes,
- features that haven't been announced yet.
Footnotes
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"In Progress" means that the feature is getting active development work! We are building the feature and performing internal testing and feedback cycles. ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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"Planned" means that we haven't started major development on the feature, but we plan on working on it. The feature may require some design and scoping work. ↩ ↩2
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This URL leads to a private feedback board for creators participating in the Creator Economy. ↩