Release 3.8.2
Summary
SDK version 3.8.2
brings a spawn radius setting to worlds, matches the new Item
Unity layer to the VRChat client, and fixes several issues.
SDK version 3.8.2
brings a spawn radius setting to worlds, matches the new Item
Unity layer to the VRChat client, and fixes several issues.
Version 3.8.1
adds the mobile-compatible Toon Standard
shader, Udon network events with parameters, exposes several new VRChat-specific classes to Udon (including Camera access and Network Debug Stats), and adds Build & Test for iOS.
This update also allows specifying per-platform overrides for Multi-Platform Build & Publish, and fixes several UI issues in the SDK Control Panel.
Version 3.8.0
adds an Udon interface for the VRChat+ Drone, improves PhysBones, and fixes a variety of minor bugs.
This release went to beta as version 3.7.7
.
Version 3.7.6
reworks the SDK's Build Panel, adds multi-platform Build & Publish, and allows you to Build & Test Android/Quest avatars. It also improves ClientSim's pause menu and fixes several bugs.
Version 3.7.5
adds Build & Test for Quest, similar to how it works on Android phones. Local-only contact receivers no longer count towards an avatar's performance rank. And there's also a new Udon event, OnVRCPlusMassGift
, to make your worlds react to Gift Drops!
This update adds Persistence to Udon! Persistence allows you to build VRChat worlds that store data between sessions.
This update also fixes a few minor issues around VRCJSON and VRChat Constraints.
This update fixes multiple issues with VRChat Constraints.
This update adds Build & Test for Mobile, Example Central and some fixes for Spookality '24! It also introduces Udon Code Signing for improved security.
This update exposes some highly-requested functions to Udon, adds high-quality DPID mipmapping support (opt-in beta), and optimizes PhysBone gizmos.
This update adds VRChat Constraints, Unity AI Navigation, improves Avatar editor panels, upgrades Standard Lite, implements new Player State APIs, and more!