Release 3.5.1
Summary
This release contains multiple Unity 2022 follow-up fixes and overall quality-of-life improvements.
This release contains multiple Unity 2022 follow-up fixes and overall quality-of-life improvements.
This is the first SDK that works with Unity 2022!
This update fixes an issue where legacy folders were not removed as part of migrating a project which used the old Assets-based SDK.
This update addresses post-3.4.0 issues and makes minor usability improvements to the SDK.
Make sure you update to Creator Companion 2.1.6 or higher before updating to this version of the SDK!
This update merges the ClientSim and UdonSharp packages into the Worlds package so they will be available in all projects moving forward. It also updates the Content Tags available in the Build panel to support the new Content Gating system.
Make sure you update to Creator Companion 2.1.6 or higher before updating to this version of the SDK!
This release reworks the main user interface for the VRChat SDK (the 'Build panel'). It includes a new UI, quality-of-life improvements, and easier ways to build and update your content.
This update also adds support for the new 'Maximum capacity' and 'Recommended capacity' settings for worlds. You can learn more about these settings in our documentation.
Adds "interaction passthrough" to the World Descriptor and fixes a bug in the Avatar Scaling Example Graph.
Small fixes for Midi, PhysBones, and Udon's interaction with Blocked Users and Stations. Updates Newtonsoft Dependency to 3.0.2.
This version of the SDK updates the Newtonsoft package used by the Base SDK as well as the Resolver. You may see warnings or errors about conflicting package versions for Newtonsoft.Json until you update the resolver with the Creator Companion.
Adds DataContainers, PhysBones 1.1 ('Squishy PhysBones'), AsyncGPUReadback, and more.
DataContainers! Lists, Dictionaries and JSON for Udon!
AsyncGPUReadback! This allows you to read back data from GPU and shaders without a heavy performance cost
VRCAsyncGPUReadback.Request
function and corresponding OnAsyncGpuReadbackComplete
event