|Changes the kinematic state, usually handled by the Rigidbody of the object but controlled here for sync purposes. When the kinematic state is on, this Rigidbody ignores forces, collisions and joints.
|Changes the gravity state, usually handled by the Rigidbody of the object but controlled here for sync purposes.
|Trigger this when you want to teleport the object - the changes you make this frame will be applied without smoothing.
|Moves the object to the specified location.
|Moves the object back to its original spawn location.