Input Events
You can read the input of a player's controller in a unified way across all platforms by using Udon Input Events. These events will work correctly even when the player has remapped their controls.
There are currently two types of events - Button and Axis, which include boolean and float values. Each event also holds a special UdonInputEventArgs object. You can also use Unity input methods and properties to directly read input data.
Button Events
Button events include a bool value which is true when the button is pressed and false when it is released.
InputJump
Spacebar on Desktop, typically a face button on controllers.