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Debugging Network Issues

The World Debug Views are useful tools that can help you understand the ownership and network state of objects and data in your scene.

Issue: Object Sync Not Working

Possible Causes:

  • The object is missing a VRCObjectSync component.
  • The object's ownership hasn't been transferred correctly.
  • The object is not set to use Continuous syncing.

Fix:

  • Ensure VRCObjectSync is added.
  • Check ownership with:
    Debug.Log("Owner: " + Networking.GetOwner(gameObject).displayName);
  • Use RequestSerialization() to send updates when using manual sync mode.

Issue: Late Joiners See Incorrect State

Possible Causes:

  • The object relies on events instead of synced variables.
  • Missing serialization step for critical state updates.

Fix:

  • Use synced variables for persistent state.
  • Ensure data is serialized correctly using:
    public override void OnDeserialization()
    {
    Debug.Log("Synced data received: " + syncedVariable);
    }

Issue: Ownership Conflicts

Possible Causes:

  • Multiple scripts attempt to transfer ownership simultaneously.
  • Unchecked ownership requests allow unexpected takeovers.

Fix:

  • Verify ownership using:
    if (Networking.IsOwner(Networking.LocalPlayer, gameObject))
    {
    Debug.Log("I am the owner");
    }
  • Use OnOwnershipRequest() to handle transfer conditions.

Best Practices

  • Use the debug overlays to check ownership and network quality.
  • Minimize unnecessary ownership transfers to prevent desync.
  • Test with multiple players to catch issues related to sync delays and ownership changes.
  • Log key networking actions (Debug.Log) for analysis.

Next Steps

For further networking troubleshooting, explore these topics: