VRChat Shader Globals
VRChat provides multiple global shader parameters Shader creators can use to implement VRChat-specific features.
The following shader globals are currently available:
float _VRChatCameraMode:0- Rendering normally1- Rendering in VR handheld camera2- Rendering in Desktop handheld camera3- Rendering for a screenshot
uint _VRChatCameraMask- ThecullingMaskproperty of the active camera, available if_VRChatCameraMode != 0float _VRChatMirrorMode:0- Rendering normally, not in a mirror1- Rendering in a mirror viewed in VR2- Rendering in a mirror viewed in desktop mode
float3 _VRChatMirrorCameraPos- World space position of mirror camera (eye independent, "centered" in VR),(0,0,0)when not rendering in a mirrorfloat3 _VRChatScreenCameraPos- World space position of main screen camerafloat4 _VRChatScreenCameraRot- World space rotation (quaternion) of main screen camerafloat3 _VRChatPhotoCameraPos- World space position of handheld photo camera (first instance when using Dolly Multicam),(0,0,0)when camera is not activefloat4 _VRChatPhotoCameraRot- Look, you get the idea